【FMX组件合集01】FMXComponents 控件 下载

【FMX组件合集01】FMXComponents 控件 下载-Delphi 大神网
【FMX组件合集01】FMXComponents 控件 下载
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1.TFMXScrollableList

TFMXScrollYears

A Simple Firemonkey Scrolleable List Component

这是一个简单的滚动列表控件,可以用于选择年份或其它信息
  选项使用 Items 属性

2.TFMXRatingBar

TFMXRatingBar

A Simple Rating BarComponent

这是一个简单的评级控件,目前只支持显示   Rating property is Value

3.TFMXCircleScoreIndicator

TFMXCircleScoreIndicator

A Simple Circle Score Indicator

这是一个简单的成绩显示控件

4.TFMXImageSlider

TFMXImageSlider

A Simple Image Slider

一个简单的图片轮播控件

5.TFMXSimpleBBCodeText

TFMXSimpleBBCodeText

A Simple BBCode Text Display Control

一个简单的BBCode显示控件,实现简单的富文本显示

感谢 龟山Aone 的提示,TFMXSimpleBBCodeText性能得到了极大地优化,基本达到实用程度

6.TFMXGuesturePassword

TFMXGuesturePassword

A Guesture Password input Control

手势密码输入控件

7.TFMXCalendarControl

TFMXCalendarControl

A calendar component like iOS style

类似iOS风格的日期控件

8.百度地图SDK

9.TFMXSeg7Shape

Segment 7 Shape Firemonkey Componet create by Yamasho

Seg7ShapeFmx

七段式数字显示控件

10.TFMXToast

TFMXToast

TFMXToast is a toast component using pure fmx
使用纯FMX的Toast控件

11.TFMXQRCode

TFMXQRCode

A QRCode display component
use DelphiZXingQRCode to generate QRCode image

12.TFMXLoadingIndicator

TFMXLoadingIndicator

13.Graphics32 for Firemonkey

14.TFMXCallout

This component wrote by Aone, it’s also a very good demo of the INativeCanvas. Thanks a lot to Aone.

TFMXCallout

15.INativeCanvas

We know the firemonkey’s canvas is very bad quality on mobile platforms
FiremonkeyCanvas

After Aone’s hard work we can use native method drawing the graph, you can get same quality as native mobile platform, Aone’s method is using helper class to TCanvas, you must static decide use native or firemonkey to draw graph, I changed it to a INativeCanvas interface, you can change the method at runtime.

INativeCanvas

this is the compare of Firemonkey Canvas and INativeCanvas FillText method

iOSFMXCanvas
iOSNativeCanvas

All you need is add several lines.

procedure TFMXCallout.Paint;
var
  Canvas: INativeCanvas;
  Method: TDrawMethod;
begin
  if Self.NativeDraw then
    Method := TDrawMethod.Native
  else
    Method := TDrawMethod.Firemonkey;
  Canvas := Self.Canvas.ToNativeCanvas(Method);

  Canvas.NativeDraw(LocalRect, procedure begin // 原生繪圖 by Aone, 暱名函數裡加入繪圖方法, 內部會先畫到 Bitmap
    Canvas.FillPath(FFillPath, AbsoluteOpacity, Fill);
    Canvas.DrawPath(FPath, AbsoluteOpacity, Stroke);
  end);                                       // 原生繪圖 by Aone, 結束後會顯示這個 Bitmap
end;

17.TFMXRotatingText

A Firemonkey Rotating Text Component be inspired by RotatingText(https://github.com/sdsmdg/RotatingText)

FMXRotatingText

18.PhotoCorrect

FMXGR32Demo2

19.TFMXBezierAnimation

FMXBezierAnimation

TFMXBezierAnimation component inherit from TFloatAnimation, you can just drop a TFMXBezierAnimation component same as TFloatAnimation.

use these code to set the cubic-bezier parameters

  BezierAnimation1.Duration := duration; 
  BezierAnimation1.SetData(X1, Y1, X2, Y2);
  BezierAnimation1.Start;
 

This is the interface of TBezier

  TBezier = class
  public
    constructor Create(p1x, p1y, p2x, p2y: Double);
    procedure SetData(p1x, p1y, p2x, p2y: Double);
    function SampleCurveX(t: Double): Double;
    function SampleCurveY(t: Double): Double;
    function SampleCurveDerivativeX(t: Double): Double;
    function SolveCurveX(x, epsilon: Double): Double;
    function Solve(x, epsilon: Double): Double;
    class function GetLinear: TBezier;
    class function GetEase: TBezier;
    class function GetEaseIn: TBezier;
    class function GetEaseOut: TBezier;
    class function GetEaseInOut: TBezier;
  end;
 

there are 5 predefined bezier curves, linear, ease, ease-in, ease-out, ease-in-out, you can call corresponding class function to get the curve.

  Ani := TBezier.GetEaseInOut;
  BezierAnimation1.SetBezier(Ani);
 

or you can defined your curve

  Ani := TBezier.Create(p1x, p1y, p2x, p2y);
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